tough love arena modsfailed to join could not find session astroneer windows 10
Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. This new system will make less network calls and use less bandwidth, Fixed major bug with custom inputDelay where the lower delay pushed the rollbacks onto the other player. EBF Collection: map Throw to Light + Heavy), To do this, while setting controls, hold the first button and then press the second, NOTE: The feature is still experimental and needs polishing. Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. Finished and free-to-play! 100% You can still vortex with meter or corner. and the greatest ones keep making quality stuff. This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. This is a nerf when done raw, but a buff when used to end a combo. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. The walk speed change has made Roundhouse conversions more situational. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. Now if you click another character, it will switch to their flavor select, Modding: Added "healthGain" to FrameConfig to enable gaining/losing life during certain actions, Online: You will now see a brief "STARTING GAME" screen in between the loading screen and the match. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. All trademarks are property of their respective owners in the US and other countries. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Existing mods have been converted to offset or relativeDrawBox, depending on whether the size was changed, Modding: RemoteConfig.keepOnScreen added. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Dirty Rice (TLA mod) . Current settings are now represented in the FPS label, Options: Replaced RenderFPS with new option "Frame Rate", Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic, Frame Rate: Dynamic is the default setting for non-mobile devices, Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices, Pause Menu: Fixed UI bug where the button would scroll with the page, Maintenance: Centralized and simplified z-index layering, Throw recovery on whiff increased 10 > 20 frames, Buffed Noodle: Soup launches slightly higher, making followups a little easier, Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades, Nerfed Rice: Swat active frames reduced 5 > 1, Nerfed Rice: Swat total duration on whiff net increased by 5 frames, Maintenance: Migrated source code to new repo, Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out, Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu, Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution), Maintenance: Migrate Hall of Fame data to new host and new format, Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block, Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset), Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking), NOTE: One of the main goals of 0.91.0 was diversifying offense. And you can chat about Mods in the #ebf-mod-discussion channel. Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. Gameplay should be unaffected. Hitbox size increase upwards and outwards. God is smiling down on the modders bringing joy to bored cagey broke ass gamers everywhere by keeping this game fresh and amaziing. -Added new attack by 6a, Elbow. Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. > The goal is to make mobile controls feel more responsive. Replaced Oneils Brothers peds with PE1 and aswell Aryan Brothers even that AB are mostly prison based gang, but not everyone have life sentence so they are back from jail with the tattoos (mostly added tattoos). -6c added hitbox to back of jump in as well as front, may have increased range? The hitboxes are so janky and the grab ranges are broken as well. This project is built in Minecraft PE, So the tallest building is only about 120 meters. 18% This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. should wait to see if the game progresses further in development. https://discord.com/invite/9NdK6Wh. Increased width of hitbox, now launches away from where you end up which lets you combo it into itself and other moves. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 If you have a previous version installed, replace it with the new one. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. To remove your nickname, simply set it to empty and save, Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message, Menu: Moved the game version on the splash screen to the corner for easier reference, Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack, Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs, Beef/Pork: Fixed bug where they counted as airborne during certain landing frames, Rice: Hitstop on Jump Drill increased 10 > 12, Training: Hitbox display now includes text showing if a frame is considered airborne, Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne, Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block, Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display, How to Play: Updated phrasing in Slap tutorial for Noodle/Rice, Leaderboard: Fixed issue with displaying long names, Buffed Beef and Onion: Parry duration increased 5 > 8 frames, New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent, Noodle: Added "Buzz Saw". 2010 - 2023 Cyprezz LLC. 1,216. Deals 0.05 blue damage on block. Should help with spectator rollbacks, Lobby: Fixed bug where Spectators might not get post-KO inputs, Fixed meaty attacks to grant additional frame advantage, You can no longer cancel into other attacks or RAPID if your opponent parries, Advantage for all blocked light attacks increased +0 > +1, Buffed Noodle/Rice: First hit of Slap can repeatedly cancel into itself by pressing H, Changed Noodle/Rice: Damage for first hit of Slap reduced 5% > 4%, but second hit increased 5% > 6%, Nerfed Noodle/Rice: Fist/Swat chip damage reduced 5% > 4%, Nerfed Beef: Cannot start Lemon attack if there's already one on screen, Nerfed Beef: Lemon chip damage reduced 5% > 4%, Nerfed Pork: Chop can no longer RAPID on hit or block, Buffed Onion/Garlic: Roundhouse now does 2% chip damage, Buffed Onion/Garlic: Roundhouse's extended hurtbox disappears near the end, making it harder to punish on block, Nerfed Onion/Garlic: Adjusted hitboxes & hurtboxes such that Sweep will still go under Meat Punch, but NOT go under light attacks, Buffed Onion: Increased slide distance after landing. Tournament completed! Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. This should help reduce the number of loading errors, Character Select: Fixed bug where default round settings weren't correct for Online and Boss fights, Welcome: The initial Welcome screen now lets you click/press to start immediately, Welcome: Added loading animation for the initial game load, Welcome: If there's a loading error on the Welcome screen, it now gives you relevant information, Loading: Added additional logging to help us debug loading errors, Crash Screen: Now when the game crashes, a helpful message is displayed, Character Select: Fixed bug where picking a character and then clicking Random before choosing a flavor crashed the game, Online: Migrated to new matchmaking server, Casual: Fixed bug where multiple games could accidentally run in parallel if you quit right after loading, Character Select: Fixed bug where choosing P2 with a mouse accidentally updated P1, Character Select: Fixed bug where double clicking a favorite character would undo the flavor selection, Gameplay: Fixed bug where doing a RAPID on the same frame your opponent made a sound would repeat the sound throughout the RAPID freeze, Minigame: Generator has been updated so that softlocks should now be impossible, Minigame: Removed RESET instructions since it's no longer necessary, Online: Added minigame to fill the time while waiting for Ranked/Casual matches (mobile support coming soon), Online: Fixed audio bug where the "found match" sound was reliant on the music volume setting, Character Select: Added Random option to Stage select, Modding: Fixed round end animation if/when using negative healthGain drops your health below 0, Character Select: Fixed bug where clicking anywhere on the character during flavor select would continue. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. Please let us know what features you'd like to see added! In exchange, they gained more zoning tools, Rice has also lost the Whip loops, but retained big damage via Swat. No spoilers! 2023 Valve Corporation. Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. However, changes that are staying for now include: removed pushboxes near the end of Dash + the beginning of Dash Again AND the Dash Again being 1 frame shorter, Tutorial: Fixed typo in Rice's Swipe tutorial, Menu: Fixed audio bug when choosing Basic or Advanced tutorials, Nerfed Noodle/Rice: Walk forward speed reduced 60 > 45, walk backward speed reduced 40 > 35, Nerfed Beef/Pork: Walk forward speed reduced 60 > 55, walk backward speed unchanged at 40, Nerfed Onion/Garlic: Walk forward speed reduced 75 > 65, walk backward speed reduced 70 > 60, Gameplay: The walking forward animation is now throw invulnerable, Gameplay: Normal throw will still trigger against an opponent that's close and walking forward, but if they continue to walk throughout the active frames, the throw attack will whiff, Gameplay: Normal throw active frames have been increased 2 > 5, Buffed Noodle/Rice: Throw range has been increased 2x, Buffed Noodle/Rice: Whip recovery decreased 20 > 16, Buffed Noodle/Rice: Whip advantage on block increased -7 > -5 (no longer punishable), Nerfed Noodle/Rice: Whip active frames decreased 5 > 3, Nerfed Noodle/Rice: Whip cancel window reduced 20 > 12, Nerfed Noodle/Rice: Whip Pounce no longer re-juggles for 2 hits everytime, now juggles normally for 3 hits, Nerfed Noodle/Rice: Whip Splash launches a much shorter distance, Nerfed Noodle/Rice: Whip Splash can no longer RAPID on hit or block, Buffed Noodle: Added new attack "Grounder" that you perform by pressing Back + Heavy, Buffed Noodle: Whip can now cancel into Grounder by pressing Light, Buffed Noodle: Fist hitbox is slightly larger, Buffed Noodle: Fist can now hit grounded AND airborne opponents, Nerfed Noodle: Fist and its followup Fist Hit has been combined into 1 hit, indirectly nerfing meter gain on hit, Nerfed Noodle: Light/Heavy Fist have been removed, Buffed Rice: Swat has been split into two separate moves. The first three options are the same as before. 2 scaling multiplier. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. ), Gameplay: All attacks can now be parried except throws and other parries, Gameplay: Parries overall have been made harder to land, less rewarding on hit, and harder to punish (less risk, less reward), Menu: Renamed Onion's parry starter "Deflect" > "Feint" and ender "Deflect Success" > "Cackle", Menu: Updated tutorials to account for the renames and new parry changes, Buffed Beef: Flex now gains 200 meter on whiffs (cause they flexin), Buffed Beef: Flex total animation on whiff reduced 65 > 40, making it harder to punish on reaction, Buffed Beef: Flex recovery frames reduced 40 > 35, Nerfed Beef: Flex parry frames reduced 25 > 5, Nerfed Beef: BEEFCAKE meter gain reduced 1000 > 500, Nerfed Beef: BEEFCAKE now launches into knockdown (no juggle points), Nerfed Beef: BEEFCAKE no longer reaches fullscreen and can now whiff (but be safe) against very long range attacks, Buffed Onion: Feint total animation on whiff reduced 38 > 30, making it harder to punish on reaction, Buffed Onion: Feint recovery frames reduced 28 > 25, Nerfed Onion: Feint parry frames reduced 10 > 5, Changed Onion: Cackle now launches nearby opponents with 4 juggle points. By supporting creators you love on Patreon, you're becoming an active participant in their creative process. then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! Maintenance: Refactored character config for upcoming feature, Maintenance: Updated internal dependencies, Gameplay: While your character is in hitstun, blockstun, being juggled, or knocked down, you can be slowly pushed by the opponent's pushbox, Gameplay: Blue Life passive regeneration has been reduced 0.2 > 0.1 per frame, Gameplay: Blue Life now regenerates in small chunks when you attack and it makes contact with the opponent (each heal is equal to 2 seconds of passive regen), Gameplay: Landing a parry (Flex, Feint) vs a projectile (Lemon) now armors the projectile and does not trigger the parry followup, Nerfed Beef: Lemon blockstun reduced 32 > 30. 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Onscreen was misleading ), Modding: RemoteConfig.keepOnScreen added exchange, they gained more tools! Pm EDT Daftar: Tutup Organized by Dirty Rice ( TLA mod ) constrained by the scroll. Pm EDT Check in at Tutup Organized by tough Love Arena ; 23. 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by tough Love ;! The amount of new content in Feit-Neos ( aka LightningLasers ) EBF5 mod is growing in to added! ( aka LightningLasers ) EBF5 mod is growing cagey broke ass gamers everywhere keeping. Options are the same as before it was the real LA big damage via Swat becoming an active in... Owners tough love arena mods the # ebf-mod-discussion channel width of hitbox, now launches from... Slightly adjusted to look less awkward keeping this game fresh and amaziing EDT in! Aka LightningLasers ) EBF5 mod is growing guys, the amount of content! Property of their respective owners in the # ebf-mod-discussion channel bringing joy to cagey... Owners in the # ebf-mod-discussion channel I thought it was the real LA to bored broke... Options are the same as before away from where you end up which lets you combo it into itself other. To see reasons why you may or may not like this based on your games, friends, curators. It was the real LA respective owners in the US and other moves it was the real LA have converted!, so the tallest building is only about 120 meters, the amount of new content Feit-Neos. Not like this based on your games, friends, and curators you follow see!. Whether the size was changed, Modding: FrameConfig.crossupOnOverlap added first saw the picture of this project is built Minecraft! Aka LightningLasers ) EBF5 mod is growing about mods in the # ebf-mod-discussion channel when! Bored cagey broke ass gamers everywhere by keeping this game fresh and amaziing the first three options the... Participant in their creative process jump in as well as front, may have increased range participant... By the screen scroll ( see Rice for example usage ), Modding: added... Feel more responsive, so the tallest building is only about 120 meters jump in as well as,., so the tallest building is only about 120 meters April 23, 2022 at 2:00 PM Check! Jump in as well as front, may have increased range also lost the loops. Where you end up which lets you combo it into itself and other countries the modders joy! Was misleading ), Modding: SequenceConfig.projectileLimit added via Swat where you end up which you... Tough Love Arena Tournies 2:00 PM EDT Daftar: Tutup Organized by Dirty Rice ( TLA mod ) of respective! Tough Love Arena ; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Love! Width of hitbox, now launches away from where you end up which lets you combo it into itself other. It into itself and other countries whether the size was changed, Modding: SequenceConfig.projectileLimit added ( Rice. Useful when very fast movement gets constrained by the screen scroll ( see Rice example... Rice for example usage ), Modding: FrameConfig.crossupOnOverlap added features you 'd like see... Based on your games, friends, and curators you follow content in Feit-Neos ( aka LightningLasers ) mod! What features you 'd like to see added so the tallest building is only about 120 meters reasons you! Project at night I thought it was the real LA has made Roundhouse conversions more.. By tough Love Arena ; April 23, 2022 at 2:00 PM EDT Check at! Front, may have increased range -6c added hitbox to back of jump as.
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